'Witcher 3' Hotfix will be out soon to fix issues


CD Projekt Red, the studio behind “Witcher 3: Wild Hunt” is currently resolving problems regarding frame rate in PlayStation 4 and in Steam Achievements.

The upcoming hotfixes will also fix the glitches seen in Skellige’s Most Wanted quest. Players reported that they could not finish the quest because of technical issues.

Since the game’s launch, players of “Witcher 3: Wild Hunt” have been experiencing frame-rate drop issues. Players who have the Xbox One version also face the same problems. The troubles were said to have been addressed in patch 1.07. Patch 1.07 carried over 100 bug fixes and add some new features. Regardless, “Witcher 3” players continued to encounter bugs and glitches even after installing the update.

Community lead and project coordinator Marcin Momot responded to the issue in a fan forum saying, “PS4 performance has been improving with each patch and the upcoming one should be addressing this topic as well.” He also revealed that the first expansion “Hearts of Stone” will feature new trophies and achievements.

CD Projekt Red will release the hotfix by September 6. Meanwhile the game’s first expansion, “Hearts of Stone” will be launched in October. “Hearts of Stone” will be set in Oxfurt. According to Geek Snack, the DLC will be approximately 10 hours long. The company will also release a second expansion called “Blood and Wine,” where players will be able to explore a new place called “Touissant.”

“The Witcher 3” is available for download on PlayStation 4, Xbox One and PC. The game’s studio, CD Projekt Red confirmed that the game sold 6 million copies in six weeks.

Head Adam Badowski expressed his gratutude in a statement saying, “Red is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.”

He also confirmed the game’s sales. “Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery,” he said. “To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.”