“Tom Clancy’s The Division” has just completed its semi-closed alpha test recently. IGN reached out to associate creative director Julian Gerighty to get some insights on the upcoming game.
Compared to the earlier versions shown to the public, Gerighty revealed that there were already some changes and developments incorporated in the closed alpha testing.
He said, “One specific thing that comes to mind is the Base of Operations. It used to be an optional side activity in the open world, but we discovered that it acted as a natural home for players. We decided to boost its importance for the player, and now you can find it in the center the game.”
He also revealed that the end-game content will have Dark Zone as the centerpiece, where players will battle in the “highest level for the best equipment in the game” both against the factions and other players. Setting-wise, Gerighty shared that there will be dynamic weather, where players may see the sun and blue skies, while a blizzard is ongoing.
As for the game’s story format, he said “Tom Clancy’s The Division” is intended to run in an open world and nonlinear structure, sans the final end credit roll type conclusion. However, he clarified that there is a conclusion in the narrative quest.
“Tom Clancy’s The Division” will be coming to PC, Xbox One, and PlayStation 4 on March 8 next year. The game is expected to have a beta testing this month, but Ubisoft announced through the game’s community website that it has been pushed back to early next year in order to polish and deliver a game that will exceed the expectations of the fans.
Players who have already pre-ordered the game for any of the consoles will get the first access in the closed beta testing early next year. At the moment, Ubisoft is yet to specify a date for the release.