'Super Mario Run' release date, news: Game arriving to iOS devices on December 15; features six worlds, one-hand gameplay


Nintendo recently announced that its mobile game “Super Mario Run” will be released to iOS devices on Dec. 15.

According to the official website, the app will feature a new kind of exciting adventure with the iconic character Mario as he constantly runs forward in the game. This is to allow users to control the game using one hand as they time their taps in order to pull off stylish jumps and collects coins on the way.

There will also be three modes to be introduced including World Tour, Toad Rally and Kingdom Builder. World Tour will have the player running and jumping with style to rescue Princess Peach from Bowser’s clutches. It is composed of six worlds filled with 24 brand-new courses.

Meanwhile, Toad Rally allows competition with friends and even provides a platform to challenge people all over the world. With a certain amount of coins and impressive stylish moves, the toads can even live in the user’s kingdom. However, in order to access the mode, gamers have to collect Rally Tickets by either clearing worlds or through game bonuses.

On the other hand, Kingdom Builder features over 100 different items that can be used to create and decorate the gamers’ own place based on their preference.

For those who are residing in the United States, they can unlock all worlds for the price of $9.99 and no additional purchase will be required in the game. Meanwhile, some portions will be downloadable for free for players who want to check it out first.

CNBC notes that after the unveiling of the upcoming game, Nintendo’s shares reportedly rallied and went up as much as 5.3 percent in Asia trade before eventually closing at 2.78 percent higher. The Japanese firm’s stock price continues to go up to 52.5 percent year-to-date.

Investors are said to be hoping that the latest addition to the “Mario” franchise will be able to build on the success of “Pokmon GO” which has become a global phenomenon. However, the Kyoto-based company was not able to generate as much revenue as the license is owned by Niantic.