Players of the hit augmented reality game “Pokmon GO” may have noticed that there are some Pokmon that are harder to catch and that there are also some Pokmon that used to be an easy catch in the earlier levels, but soon became a hard catch, too. This is because game developer Niantic Labs intentionally coded the game to have some Pokmon that are harder to catch as compared to others. Also, there are other factors that are at play that would make certain Pokmon sometimes harder to catch than what the players initially got used to in the game.
In a video by Tech Insider, it was revealed that internal game codes extracted from “Pokmon GO” indicate the capture rate that Niantic has placed for each Pokmon. In a list that was made from the said information, the easiest and hardest to catch Pokmon have been identified.
First off, it appears that the Pokmon that is the easiest to catch is actually Magikarp. Magikarp is practically useless in the game as it is in fact, it was even depicted to look like a dying fish, unlike other fish type Pokmon such as Goldeen but as fans already know, the Pokmon is bound to evolve into one of the most powerful non-Legendary Pokmon, Gyarados. In “Pokmon GO,” Magikarp has a catch rate of 56 percent. This means that a players can capture Magikarp after the first throw of the PokBall with a 56 percent success rate. Next in the easiest to catch list comes Oddish, with a capture rate of 46 percent.
Some of the most common basic Pokmon that can be found in the wild include Caterpie, Weedle, Pidgey and Rattata. However, in later levels of the game, these common and “weak” Pokmon found in the wild will have a higher Combat Power (CP) than usual, which could also make them harder to catch if an ordinary PokBall would be used rather than more advanced ones, such as the Great Ball or the Ultra Ball.
Venusaur, Blastoise, Charizard and Dragonite are the hardest ones to catch, with a capture rate of only 4 percent.
Currently, the Legendary Pokmon Mew, Mewtwo, Zapdos, Articuno and Moltres all have a 0 percent capture rate.