Given that the upcoming adventure survival game “No Man’s Sky” from Hello Games is reportedly going to have a very broad scope, fans might be more understanding of the fact that the game is delayed to June next year.
It was previously reported that the game is slated for a 2015 release just in time for the Holiday season, but during Paris Games Week, Hello Games director Sean Murray took the center stage and announced that the game has encountered a few technical glitches causing them to delay its debut to next year.
The delay is rumored to be caused by having the game’s concept obtained from a procedurally generated offering. Games like “No Man’s Sky” generally have to undergo a thorough process of optimization for each platform it is designated to be played with. Given the complexities of the game, technical problems are somewhat expected. More so, “No Man’s Sky” has allegedly 18 quintillion different worlds that players can choose from, and procedural problems here and there might be forgiven if they mean that people can have a lot to explore in one game.
On top of its impressive wide gist, “No Man’s Sky” is also allegedly looking to be connected to Sony’s upcoming Virtual Reality Headgear called Project Morpheus. This is also part of the reason for the delay as Hello Games is also looking to release the game near the release date of the said new device if not almost at the same time.
In a report by website Gamesradar, Murray was also questioned about this possibility and although he did not confirm anything, he was seemingly excited about it. He explained “There’s nothing more cool and sci-fi than VR and a big procedural universe. I think that, for the people who want to just explore, and even for the space combat and things like that, it would be a good fit. Let’s put it that way.”
Despite the delay, fans will be given more concrete information about the game as “No Man’s Sky” is confirmed to have a title showcase in the upcoming Sony 2015 PSX in San Francisco from Dec. 5 to Dec 6.