Last year, Nintendo released what is arguably the biggest and best title in its “Legend of Zelda” gaming franchise with “Breath of the Wild.” Players of the game have since been enjoying its massive content and its open-world gameplay. According to a Nintendo producer, the kind of player freedom found in the successful title’s gameplay should be maintained in future franchise releases.
In a recent interview, Eiji Aonuma, the series producer for the “Legend of Zelda” video game series, shared that the non-linear and open nature of the latest title in the franchise is eye-opening.
“I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received, to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward,” said the acclaimed producer. “My eyes have been opened to how important that is.”
“Breath of the Wild” was released last year, and it currently sits as the top-selling game for Nintendo’s latest console, Nintendo Switch. Since it was released in March, it has sold over 4.7 million copies worldwide.
According to game director Hidemaro Fujibayashi, one of the major design goals they had in creating “Breath of the Wild” was to provide players multiple ways of doing things. “It had to be an environment where they could do things we couldn’t predict if it would work,” Fujibayashi said.
The director also previously said that he has a lot of ideas for the next game in the franchise, which Nintendo has started working on. Unfortunately, fans wouldn’t be able to expect the new game anytime soon, as, like “Breath of the Wild,” it would most likely take Nintendo several years to develop the upcoming title.