In an age where most games cost a certain amount upon purchase and then more for additional content later on, it is not everyday that players get to have their hands on a game made by a developer that aims to please fans by giving what they want extra content for free. Ghost Games’s newest full reboot racing title “Need for Speed” is one.
As was previously announced, there will not be any form of in-game purchases that will be introduced to “Need for Speed”no microtransactions whatsoever. In addition to this, the game will also be giving away all future DLCs completely for free. To clear the cloud of doubt in the mind of some playersthinking that this “free” thing will only last for a while, but will also soon changegame Creative Director Craig Sullivan, in a recent interview with Vice, explained why they ended with the decision of giving away all updates for free. He said that even if they wanted to, they have no ability to charge players for in-game purchases.
“You can never say never, as if we ended up doing DLC for this game for 10 years, I can’t know what’s happening in ten years’ time,” he said. “All I can say is, honestly, hand on heart, is there are absolutely no plans to charge for content in this game. We’re going to give you everything for free. I’ve seen the plans for what’s going to happen over the next few weeks and monthsthere’s nothing in there, by which I mean, we don’t even have the ability to charge you in the game. There’s no store to speak of.”
Sullivan also revealed that what they aim to do is give fans what they want, without asking for any kind of extra payment in return, all the while reinstating that there will never be any form of microtransactions in the game.
“Everything we’re doing is focusing on listening to what the fans are asking for,” he continued. “They’re certainly not saying to us, ‘Can you build a load of stuff and charge us for it?’ They’re not saying that, so we’re not doing that. I know some people when we do press like this, they say, ‘Yeah, but I’m sure it’ll all change in a week or two, or six months.’ It’s not going to. The plan is that there are no transactions in this game. All of the content that we’re going to give you a pretty substantial amount in the future, starting pretty soon is going to be free. That’s what players deserve.”
In other news, the PC version of “Need for Speed” will be delayed to a Spring 2016 release. This is so that the developers can deliver an unlocked frame rate for the PC version of the game.
However, PC players won’t be left behind that much, as all updates from the launch of the console version up to day one for the PC version will be available for PC players as they get their copy of the game. The delay will give the developers the chance to work more on the game so that it will be able to deliver the same visual quality that the console versions of the game has.
“Need for Speed” is now available for the PlayStation 4 and for the Xbox One.