There is indeed really so much drama surrounding the upcoming Metal Gear Solid V: The Phantom Pain, with the entire dispute between Hideo Kojima and game company Konami. However, recent rumors suggest a reason as to why all of these came to be.
As reported by Destructoid, a recent interview in The Codec Podcast quoted co-host Daley as saying that he had once talked to the former composer of the game franchise Rika Murakana who revealed alleged details about the split between Hideo Kojima and Konami.
“The main reason for the falling out, at least in her opinion, is that Kojima gets paid a salary, and doesn’t make any profit share on the game,” Daley said. “He gets paid a certain amount no matter what, and he was spending so much money and delaying the project, and adding all these features and making sure the game was the biggest and best thing it could be, and Konami was unhappy with that because [delaying] has no effect on him. He was spending the budget on this and that and upgrading the Fox Engine and then delaying further because the engine wasn’t ready, and Konami wasn’t happy with that because he gets his salary and he takes a more traditional ‘Japanese man’ approach by not taking a profit share. So in doing that, he gets a little more than a game creator would but doesn’t take bonuses from the game selling well.”
Additionally, Kojima is said to be a great game developer and creator, but does not have a good sense of business, like Konami does. One example cited was that Murakana once wrote over 30 songs for a game that was not used at all, for the reason that Kojima settles for what he likes and what he believes the people will like too.
Previously, Konami released the newest and final design for the cover art of Metal Gear Solid V: The Phantom Pain, and it had some noticeable changes. Removed was the “A Hideo Kojima Game” from the game title text, as well as the removal of the Kojima Productions logo on the lower left corner of the cover art.
Metal Gear Solid V: The Phantom Pain comes to the PS4, PS3, Xbox One, Xbox 360, and PC on September 1.