'Mass Effect Andromeda' news: BioWare exec talks about challenges in game development


“Mass Effect Andromeda” had been one of the major titles present at the recently held Electronic Entertainment Expo (E3) 2016. Game developer BioWare recently talked about the challenges that they are facing with making the highly ambitious game.

Aaryn Flynn, general manager of BioWare, talked about these challenges, the tensions within the working force, and he also addressed rumors surrounding the development process of the game.

“It’s been a really big challenge,” Flynn said, in an interview with GameSpot. “When the Mass Effect trilogy story ended, we had a lot of choices to make about how we would do another [game]. Even before that, we thought about whether we should do one at all.”

Flynn also talked about the rumored tension within BioWare and allegedly with the developers that are working on the game, with some of them reportedly leaving during the process which could lead to possible compromises for “Mass Effect Andromeda.”

While the company executive did not confirm that there had been developers who had stopped working for the game and left, he did confirm that there are indeed tensions within the working area, but he said that such a situation is normal for projects like “Mass Effect Andromeda.”

“There are tense moments, for sure,” he explained. “Any time you’re trying to do something big and ambitious, you’re going to have tensions and second thoughts. I think trailers like this show that, for whatever doubts our developers might have in their minds about getting this done, it’s going to get done and it’s going to be amazing.”

There were also rumors that the game would be sacrificing a number of its gameplay elements in order to make it in time for the deadline that publisher Electronic Arts had given and for them to be able to live up to the announced release date of the game.

Flynn denied this, saying that while there had been “modest changes” that happened to the game, they were no major alterations to the point that the game would not be appearing the way they had intended it to be.