Scott Cawthon recently addressed the backlash the early release of the game “Five Nights at Freddy’s World” received.
According to his post on the Steam Community page, even though the game is reportedly getting “Very Positive” rating with 87 percent, he was personally dissatisfied with the reviews that he decided to pull it out from the online game service. The title was taken down and could not be searched on Steam’s downloads page.
He shared that he asked Valve to give a full refund to players who purchased a copy anytime regardless of how much time they have owned it. However, it may take some time for Valve to setup the system in giving the money back.
Moreover, Cawthon assured fans that he is still working on developing a better version of the game, “I’m still going to work on ‘FNaF World’ and polish it up. I’m busy creating a fully 3D overworld for the game. When I’m ready to update the game, I will replace the demo currently on GameJolt with the full game. From this point forward, the game will always be free on GameJolt AND Steam. I appreciate your support, and I encourage you all to refund your Steam game (even if you enjoyed the game), and download the new version when it becomes available on GameJolt,” he said.
“Five Nights at Freddy’s World” was originally slated for a release on Feb. 19 for PC, with a mobile version available on both Android and iOS some weeks after. However, similar to what the creator did in the previous titles in the “FNaF” franchise, the touted spin-off was released earlier on Jan. 21 and gamers started downloading the title last month.
A day after the game rolled out, Cawthon admitted that he has to fix some of its elements and sent his apologies to the fans, “There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have.”
“I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t. So I say this to a community that I’ve enjoyed and respected for over a year and a half now- I’m sorry. I will continue to add features to the game and make it right,” he concluded.