'Final Fantasy 15' release news: Game not completely open-world; flying cars, other gameplay mechanics

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More information about the latest installment in Square Enix’s popular “Final Fantasy” series, “Final Fantasy XV,” recently surfaced with more gameplay elements detailed.

Square Enix’s community-driven program “Active Time Report” recently had an episode featuring “Final Fantasy XV” game director Hajime Tabata. He talked more about the mechanics of “Final Fantasy XV” and answered some questions from players about how the game will be when it finally gets launched on Sept. 30. As the video was in Japanese, DualShockers offered a translated summary of Tabata’s points.

From previous footage and demos of the game, players already know that “Final Fantasy XV” will feature a wide open world with a more action-focused battle system similar to the “Kingdom Hearts” series as well as cars for added mobility.

According to Tabata, the game will not actually be fully open world at least relative to other examples featuring the game style. Players will not be placed in a gigantic sandbox like in “Grand Theft Auto V” or “Saints Row IV.” Instead, the main “field” in “Final Fantasy XV” will simply be very large and there will be limitations to where players can go, though more areas will be unlocked as the story progresses.

The combat system will also not be as hectic as other action games, with “Final Fantasy XV” still featuring a somewhat simplistic approach to stick to the franchise’s traditionally newbie-friendly system. The game’s difficulty is not expected to follow the usual pattern of punishing players for bad reaction times common in other action games, though there will tiers with an alleged “twist” that will be revealed at this year’s Electronic Entertainment Expo (E3).

It is already known that the game’s main character, Noctis Lucis Caelum, will be able to use a wide variety of weapons and be able to switch between them during combat and that his “Armiger Arsenal” will function like the series’ traditional limit breaks. According to Tabata, the “Armiger Arsenal” will be more than a simple gameplay mechanic and will actually be connected to the story.

As for the transport system in the game, the Regalia car will be faster than the series’ signature Chocobo creatures. It will also be able to fly or at least players will get a flying car at some point, though crashing the car into the ground will be an instant game over and will reset the players to before they took off.