“Final Fantasy VII Remake” game producer Yoshinori Kitase recently revealed in an interview new updates regarding the game. He also explained why there will be some changes implemented in the game.
In a recent interview with Game Informer, Kitase revealed that as early as now, the developers from Square Enix have already decided how many installments “Final Fantasy VII Remake” will have, though these plans are still bound to change as time goes by.
“We do have an idea on the project side in terms of how many installments it may consist of, but unfortunately, we can’t share that at the moment,” Kitase said. “Of course, as we’re creating and developing the scenario and the stories, these are things that move in real time. So, the plan may change along the way. But, that said, we do have a vision for how many installments it will consist of.”
The original PlayStation classic version of the game, just like how all previous “Final Fantasy” titles were, featured a turn-based RPG system. However, for the remake, the game will shift from the traditional turn-based gameplay system to an Action RPG system. Kitase explained the decision for such a move and cited one hit title in the franchise known for delivering great Action RPG gameplay.
“We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, ‘Final Fantasy’ (in terms of action games) is best represented by ‘Dissidia’ in the current landscape,” Kitase quipped. “It won’t be as action-focused as ‘Dissidia,’ of course, but the visuals and how the gameplay feels in essence will be drawn from that ‘Dissidia-esque’ style.”
“Final Fantasy VII Remake” would be released exclusively for the PlayStation 4. The game is currently in development, but as of the moment, it still does not have any release window announced.