Game director Tetsuya Nomura revealed that the much-awaited remake of “Final Fantasy 7” will have a new battle system.
In an interview with Japanese publication Dengeki PlayStation (via Siliconera), Nomura shared that the updated version will have different mechanics as compared to the original game. His team of developers is reportedly in the middle of enhancing various elements of the game for improved quality.
Reports claim that as seen in previous trailers, the remake will have a more action-based gameplay instead of the Active Time Battle system showcased in the original version. Nomura apparently heard some of the requests of gaming enthusiasts to incorporate the ATB style in the remake but he said that he has found the perfect gameplay system.
“We’ve heard a lot of ‘Final Fantasy VII’ fans also say that they want to play the game with the original ATB style, but for the remake we’re proceeding toward an action-heavy style. Of course, we’ve added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don’t worry,” he said.
Game producer Yoshinori Kitase previously stated that the game will be divided into three parts similar to “Final Fantasy XIII.” Every installment will be a full-scale game featuring different stories from another perspective.
Meanwhile, it is predicted that more information will be made known during the upcoming PlayStation Experience (PSX) 2016 at the Anaheim Convention Center in California on Dec. 3 to 4. However, since there is no official announcement yet, available information should be taken with a grain of salt.
Presumably to help fans wait, artist and concept designer Ben Nicholas decided to reimagine the game’s various interiors. Kotaku shared that the Nicholas started with the pharmacy located deep inside the Wall Market strip of the Midgar slums. It can be recalled that the pharmacy gives the player the option to exchange a coupon from the diner for digestive medicine when a character is not feeling well.