Fate of ‘Red Dead Redemption 2’ for PC remains uncertain as publisher won’t commit

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A gameplay image from "Red Dead Redemption." (Facebook/reddeadredemption)

There is not much certainty, as far as having “Red Dead Redemption 2” for PC is concerned. With the latest word from the game’s publisher, its prospects continue to remain unclear.

Speaking in an earnings call this week, parent publisher Take-Two Interactive praised the PC platform. They clarified, however, that not all games will sell better on PC.

“It really depends on the title,” said Karl Slatoff, president of Take-Two Interactive. “Some titles are actually heavily weighted to PC, for example, Civilization and XCOM, [but] some titles are less weighted to PC,” Slatoff added.

“The great news is that the PC market is vibrant for us. It’s a great market,” he said. He further reiterated that “It’s a big market,” and that “It’s a core market.” In addition, he also said that the PC market is “very important” and “very exciting” for them as a company.

When asked upfront if “Red Dead Redemption 2” will arrive in the platform, Take-Two CEO Strauss Zelnick said that he will leave it to Rockstar Games. “Any updates about any of our titles will come from our labels,” answered Zelnick.

Meanwhile, a report from VG27/7 speculated that the game may already be in the works. They noted that the same approach was taken with the “Grand Theft Auto V” game. Rockstar Games released the said title a few months after its debut in the consoles.

The game’s release date delay has caused a buzz in the gaming community in general, including rival publishers. EA recently said that the delay is an “opportunity” industry growth. “What we’ve found historically, we’ve had many times where we’ve gone into quarters that looked daunting because of the competition,” said EA CFO Blake Jorgensen in an interview with SeekingAlpha.

He noted that the same scenario as in “GTA V” is taking shape where the delay drove console sales. He said that such delays for highly-anticipated titles “drives excitement in the marketplace.”

“It benefits the consumer and it benefits us because it generates a lot of buzz around games,” Jorgensen explained.