Epic games has revealed some of its future plans for the popular first person shooter “Fortnite: Battle Royale,” including a 60 frames per second (fps) mode for consoles, as well as various fixes addressing the server issues that have recently plagued the game.
In a new “State of Development” blog post, Epic games addressed the service stability issues that many players encountered while playing the game. The issues came as a result of the surge in popularity of the game, which translated to a large influx of players.
“We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks,” the Fortnite Team wrote on the blog post. The team also admitted that the version 2.3.0 was released with significant bugs.
The team assured its players that the problems are not acceptable for them and that they are taking action to correct them. “We have changed our release plans & processes to help improve quality of client builds, and scrambled people to make traction on backend scalability by any means possible,” the developers continued.
Epic games is also looking to improve the load times for the game, as the developer is testing and bug fixing improvements that allow for better streaming of the game with less hitches.
The studio has also added West Coast servers and will soon add Brazilian Xbox servers, which will further improve the connection stability and performance of the game.
For the PlayStation 4 and Xbox One versions of the title, Epic games will be releaseing a 60 fps mode that is “tuned for each console to maximize frame rate while minimizing loss of visual quality.”
The improvements come as “Fortnite” is enjoying a huge boost in popularity, thanks to the increasing appeal of the Battle Royal genre. Last weekend, the game hit a new milestone by recording a massive 3.4 million concurrent players.