'Dragon Ball Xenoverse 2' release news: Larger hub city and more coming

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The sequel to the best-selling video game of all time in the “Dragon Ball” franchise, Dimps’ fighting role-playing game “Dragon Ball Xenoverse,” is set to become even bigger and better than its predecessor with some elements both new and improved from the first game coming to “Dragon Ball Xenoverse 2.”

Officially announced back in May by Bandai Namco, “Dragon Ball Xenoverse 2” is the sequel to the heavily divisive “Dragon Ball Xenoverse” released last year. The game currently has a trailer with more information revealed during last week’s Electronic Entertainment Expo (E3), with Gamespot recently sharing a post collecting all of the confirmed information about the game.

One of the most interesting improvements for “Dragon Ball Xenoverse 2” is the changes made to the game’s hub location, which is slated to be at least seven times bigger than the first game’s hub. Reports suggest that the game will take place in Conton City and that players will be able to fly in it, unlike the first game’s Toki-Toki City where players were stuck walking.

Flying in Conton City will not be immediately available as the developers implemented a progress lock on the ability, meaning that players will have to keep playing the game to do so. This is because the developers apparently want players to first explore the city in a specific order, something that would have likely been glossed over if flying was unlocked right off the bat.

The hub will also feature new transportation features, with rumors suggesting vehicles like hover boards and players getting their own version of Goku’s iconic Nimbus Cloud, though producer Masayuki Hirano has yet to confirm the rumors.

New characters have also been confirmed, like Turtles from the “Dragon Ball Z: The Tree of Might” film and Future Gohan. The game will also have a more robust customization system with regards to player avatars, with player races even having an effect on gameplay, aside from skills and attributes.

In terms of the game’s technical elements, “Dragon Ball Xenoverse 2” will have the capability to run at a 60 frames per second (FPS) unlike the first game which had a lock at 30 FPS. The camera has also undergone some tweaks, promising to better function during fights. Bandai Namco has also promised post-release support for the game, though no official word yet regarding how the company plans to do so.

“Dragon Ball Xenoverse 2” is currently scheduled to launch sometime in the fall to all major current generation platforms.