There was a lot of criticism when the first revelation of the upcoming first-person shooter (FPS) video game, “Call of Duty: Infinite Warfare,” came out, with majority of them calling the game as something that’s way different from the classic and traditional gameplay of the “Call of Duty” series. Innovation is the focus of the new game and while there’s a pretty clear departure to the old FPS concept in the previous installments, the newly released trailer is an indication that the changes are all worth it.
Brian Horton, studio art director at Infinity Ward, told GamingBolt that the movement system in the game does not really comprise a complete deviation because aside from the new zero-gravity movement concept to be used while in space, the game will be retaining the traditional “boots in the ground” movement as well as the unique movement system in the previous versions.
Meanwhile, a new trailer surfaced recently, introducing the character, Lieutenant Nick Reyes, as he is suddenly promoted while on the field as Captain after the original man in charge dies after the devastating attacks of the SetDef on SATO forces. The scene in the official trailer is aboard the UNSA Retribution, where a good part of the game will be set.
About two months back, Infinity Ward also released a trailer that gave a preview of how space combat is done in the upcoming game, fueling more interest as well as dislike from the fans of the game and its critics.
Per Gamerant, “Call of Duty: Infinite Warfare will be featuring the best graphics in the gaming industry and proof of that is the showcase of the latest trailer, which according to the report, is attributed to the use of high-quality motion capture technology courtesy of Infinity Ward.
The newest installment to the “Call of Duty” video game series, “Call of Duty: Infinite Warfare” is scheduled for release on Nov. 4 for Xbox One, PlayStation 4, and Windows PC.