AMD Radeon RX 470, 460 release date, specs: New line of affordable gaming GPUs revealed

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AMD has launched its full line of new Radeon RX graphics processing units (GPUs) at the recently held Electronic Entertainment Expo (E3) 2016. The two newly announced GPUs, the Radeon 470 and the Radeon 460, join the previously announced Radeon RX 480 chipset.

AMD CEO Lisa Su took the stage at E3 2016 and announced the full line of their new Radeon RX series. The new series of graphics card aim to deliver quality and innovative technology when it comes to graphics power without having to break the wallet of the consumers, making the new cards a total bang for the buck.

All cards in the series are based on the Polaris architecture and are designed to be backwards compatible with previous versions of DirectX, as well as support for the latest DirectX 12 and Vulkan application program interface (API).

The previously announced Radeon RX 480 is the card that focuses on delivering 4K Ultra HD gaming resolution and provides support for seamless virtual reality (VR) gaming.

On the other hand, the toned down versions of the flagship Radeon RX 480, the Radeon RX 470, is focused on delivering gameplay experience of up to 1080p Full HD in resolution, while the Radeon RX 460 is designed for gamers who are more inclined in doing eSports.

As of now, there have been no announced price points for the Radeon RX 470 and the RX 460. However, the Radeon series has been confirmed to have a price range of about $100 300.

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of immersive experiences and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD.

“As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being only for the select few, and universal access for everyone. The Radeon RX Series is a disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”